How to slip through

Stay unhit for 60 seconds. There is no fire button, so there is only one thing to do, and your skill comes from choosing where to go.

Watch the gap, not the bullets

New players chase incoming bullets with their eyes, and then the hands are always late. A pattern can look packed, but there is always a gap. Find it first and your hands only have to follow.

We check that a path exists from start to finish before a stage ships, so there is no impossible spot. If you cannot see it, you have not found it yet.

Three patterns and how to handle each

Staying low works better

Your ship sits near the bottom. Bullets come from above, and the later you meet them, the more spread out they are, so the gaps get wider. Moving up to meet them means taking the tight clumps head-on.

It is a memory game

There is no RNG, so everyone gets the same bullets in the same places on the same day. Memory beats reflex here. When you get hit it tells you the second and the pattern, so you can prepare for that spot next run.

Retries are unlimited. Dying is how you learn the spot, not a penalty.

Common ways to die

One stage a day, the same for everyone

The pattern is built from the date. Everyone who plays on the same day gets the same one, so you can compare how many seconds you lasted. Everything runs in your browser and there is no sign-up.

Numbers worth knowing

Play by feel and you die in the same spot every time. The values that build a stage are fixed, and once you know them your hands pick it up.

FAQ